Further resources #
Free Books #
- Ray Tracing in One Weekend
- Ray Tracing: The Next Week
- Ray Tracing: The Rest Of Your Life
- Physically Based Rendering: From Theory to Implementation
- Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
- Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
- An Introduction to Ray Tracing
Books #
- Ray Tracing from the Ground Up
- The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer
- Realistic Ray Tracing
- Realistic Image Synthesis Using Photon Mapping
Open source ray tracers #
- appleseed
- Business Card Ray Tracer
- Embree: A collection of high-performance ray tracing kernels
- gatling
- Human Shader
- LuisaGroup/LuisaRender
- LuxCoreRender
- Mitsuba Renderer 3
- MoonRay: A production renderer
- Nori: A educational ray tracer
- pbrt, Version 4: Ray tracer form the book “Physically Based Rendering: From Theory to Implementation”
- Raysect
- smallpt: Global Illumination in 99 lines of C++
- Twinklebear/ChameleonRT
On GitHub you can find more thant 11.5k ray tracing related repositories ;)
Probability theory #
Videos #
Websites #
Computer Graphic related blogs #
- Adrien Gruson
- Alex Tardif
- Bartosz Ciechanowski
- Benedikt Bitterli
- Björn Ottosson
- Bruno Opsenica
- Christophe Hery
- Darryl Gouder
- Delio Vicini
- Hannes Hergeth
- Ingo Wald
- Jacco Bikker
- Jakob Wenzel
- Jiayin Cao
- Johannes Hanika
- Keith Lantz
- Kostas Anagnostou
- Lingqi Yan
- Math Parr
- Matt Keeter
- Matthäus G. Chajdas
- Mustafa Işık
- Pascal Grittmann
- Paul Alexander Welch
- Peter Shirley
- Sergen Eren
- Simon Kallwelt
- Trung Tuan Le
- Victor Li